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Monochrome
RPG

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"A punstoppable 1920s rubber hose narrative adventure game following a lone comedian, Otto in the city of entertainment, Vaudeville!"

 

"The Monochrome RPG is a pun-filled black and white 1920s cartoon-styled comedy narrative adventure series! Perform on stage, entertain enemies, and build your own acting troupe!"

Trailer

Animatic Trailer

Monochrome RPG: Episode 1 - Animatic Trailer
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Shots

Monochrome RPG: Trailer
Shot 03
00:04
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Shot 03

Shot 05
00:10
Play Video

Shot 05

Shot 06
00:02
Play Video

Shot 06

These are the shots I worked on for the animatic! They're in their rough state, just before cleanup. 

There were three of us on the animation team and each one had a set of shots to work on from start to finish. We had storyboards and a script to work off of. The important quality to keep was the rough feeling of an animatic while translating what the script wanted to portray. With a tight deadline looming over our heads, it was a challenge, but rewarding and fun. 

Once the animation was complete, the cleaned shots were exported separately from the background and sent off to the team working on compositing.

For this project, I worked primarily with ToonBoom Harmony.

Character Animation

Char Animation

Monochrome RPG: Buzzer
Buzzer: Walk Onstage & Idle

Buzzer: Walk Onstage & Idle

00:16
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Buzzer: Moves

Buzzer: Moves

00:17
Play Video
Buzzer: Status

Buzzer: Status

00:19
Play Video
Buzzer: Victory & Defeat

Buzzer: Victory & Defeat

00:18
Play Video

A starter character in the game, Buzzer is a playful fly Otto can recruit into his troupe. Buzzer sings, flips, and flutters, happy as can be - until he's defeated. The poor little guy is so disappointed, he almost loses his hat!

I worked on the majority of Buzzer's kit, as well on his redesign. Initially, I was in charge of the entire process, from concept to finished product. Afterwards, as key animator, I did the roughs and charts to send off down the pipeline. For these animations, I worked in ToonBoom Harmony. 

Buzzer

Monochrome RPG: Gackle
Gackle: Idle

Gackle: Idle

00:10
Play Video
Gackle: Marionette

Gackle: Marionette

00:14
Play Video
Gackle: Status

Gackle: Status

00:14
Play Video

Gackle

Otto's basement-dwelling roommate, Gackle, is a party animal with a unique look. He was fun to animate! The two tentacle limbs seem to have a mind of their own, but they work together in these two status effects I was tasked with keying. They each have a dedicated layer to keep them from getting tangled up and make revisions quicker and easier.

For these animations, I worked in ToonBoom Harmony.

Hyena Sisters

Hena and Aney are as adorable as they are unsettling. Animating two characters as one unit was a challenge, particularly with timing, and I am quite proud of the results. 

For these animations, I worked in ToonBoom Harmony.

Monochrome RPG: Hyena Sisters
Hyena Sisters: Walk Onstage & Idle

Hyena Sisters: Walk Onstage & Idle

00:19
Play Video
Hyena Sisters: Moves

Hyena Sisters: Moves

00:31
Play Video
Hyena Sisters: Status

Hyena Sisters: Status

00:21
Play Video

Monochrome RPG: Prowler
Prowler: Idle & Victory

Prowler: Idle & Victory

00:19
Play Video
Prowler: Healed & Monologue

Prowler: Healed & Monologue

00:32
Play Video

Prowler is a mischievous spirit and was incredibly fun to animate. Will he hinder or help Otto on his journey? Stay on guard!

For these animations, I worked in ToonBoom Harmony.

Prowler

Monochrome RPG: Smokestack
Smokestack: Walk Onstage & Idle

Smokestack: Walk Onstage & Idle

00:12
Play Video
Smokestack: Moves & Victory

Smokestack: Moves & Victory

00:23
Play Video

Otto's employer, Smokestack, has character to spare - and so does his hat. In fact, that hat does all the hard work during battle! Spewing smoke, flashing lights - if you need special effects, this is your guy. 

For these animations, I worked in ToonBoom Harmony.

Smokestack

Ilustration

Illustration

Key Art

For the game's kickstarter, many artists were contracted to make key art illustrations. I was assigned "Play the Demo", "DICE Mechanics", and "Cast". All three were made in Adobe Photoshop. 

Play the Demo, as in the title, was intended to encourage backers to test the currently available demo of the game.

DICE Mechanics was meant to illustrate four principles of the game: Diversity, Inclusivity, Community, and Empathy.

Cast was a peek behind the curtain, watching the toons scurry about backstage while preparing for their next performance.

Events

InkwellTober
2020

In the spirit of Inktober, the Workshop set up InkwellTober. Prompts were provided for each day of October and we were encouraged to create an inked drawing for each one. I was unable to complete the entire month, but of those I created, these are the highlights.

Would you like to see more? Check out my Instagram!

ToonTober
2021

The second round of InkwellTober was given the name ToonTober. I decided to challenge myself and combine the ToonTober prompts with a second list a friend shared for StreamInk. Success! I completed the entire month! These are the highlights.

Would you like to see the rest of the series? Check out my Instagram!

Char Design

Character Design

Buzzer

Before animating Buzzer, I had the opportunity to update his design from the old one. I decided to incorporate real buzzers into his design alongside the fly motif. While brainstorming with the team, we decided to plop a little hat on his head. Voilá! Buzzer was born. He's very expressive, to boot, and fun to work with.

All drawings were made in Adobe Photoshop.

Scrawny Scarecrow

Scrawny Scarecrow is a character I was asked to design for the game. I was given a character biography and a list of characteristics he was meant to have. Modifications have been made to ensure he's more animation friendly. I took inspiration from Turnip Head from Howl's Moving Castle to design this noodly scarecrow.

All drawings were made in Adobe Photoshop.

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